Type War – Competitive Typography

by David Anderson on February 15, 2010

in Type Design

My high school Spanish teacher used to always chant “Repetition is the mother of learning!” I’ve always believed that which is probably why I’m a fan of flash cards and posting notes around my house when I want to learn something new.

Typewar is a fun way to learn to identify the common typefaces. The objective is simple: you’re shown a single letter and are asked to choose between two typefaces.

I’ve only played for 15 minutes so I’m not sure how deep the game goes. I like how it cycles through only a few typefaces in the beginning making it a great way to gain some confidence while identifying basic characteristics.

If you’re an elearning or multimedia learning designer looking to expand your understanding of typography and describe the nuances that make up typefaces, this could be a perfect way to get started.

So check it out and let me know how you score. I plan on giving Typewar some more time this week:-)

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screenr-publicstreamLast week I was watching Screenr’s Public Stream when I noticed a common theme in the screencasts:

They were all perfect.

Now I don’t mean perfect in terms of audio quality, lesson structure, speaker preparedness or even content relevance. They certainly covered the range in those areas:-)

By “perfect” I mean perfect in that they didn’t show any mistakes.

There were no major wrong turns, do-overs or common pitfalls we all make from time to time.

The only mistakes were some “Umms” or “I meant to say…” type trip-ups.

Now I’m open to the possibility that all those screencasts were recorded in one take. It’s possible. But I suspect most screencasters are clicking the Delete button more than once before getting their screencasts “just right”.

If that’s the case, how many learning opportunities were lost by restarting the recording?

Sure it’s important to model correct behavior in training, but isn’t there just as much we can learn from each other’s mistakes and internal conversations for navigating wrong turns and common pitfalls?

This is where the principles of improvisation can help us accept screencasting mistakes and turn them into learning events.

Improv and the Principle of Agreement

comedian-yesandIf you’re familiar with improv, you’ll know that while improv is unrehearsed and incredibly dynamic, there are some guiding rules  actors follow that enable improv to work.

The most common principle is the principle of agreement. It’s often referred to as the “Yes, and…” principle.

The “Yes, and…” principle states that what’s offered by one actor, must be accepted by the other actor. This acceptance, or agreement, is the building block of the skit.

For example, if one actor hands another actor an invisible object and says, “I’m giving you one million dollars”, the other actor must accept that a million dollars was offered. The second actor would follow up with something l like, “Yes, and it’s all in pennies” <insert laugh track>.

It’s when an offer is rejected that the skit dies.

For example, if the second actor had said, “No, it’s not a million dollars, it’s a bag of rice” the skit grinds to a halt because the offer was rejected and now a new scene must be established.

By focusing on the concept of agreement, the skit continues moving forward regardless of what each actor offers to the other.

Applying “Yes, and…” to Screencasting

Screencasting is a lot like improv. Each time you make an error, consider it an offering. OK, so you’re offering it to yourself, but nevertheless it’s an offer. It’s up to you to accept it or reject it.

How do you reject it? By clicking Delete and starting over. End of skit.

are-you-sure

But if you accept the offering, you can turn your mistake into a learning moment for your viewers. You don’t have to keep going with the mistake, just acknowledge the error as a reality of the moment and demonstrate how to back out of it and keep the lesson moving. You can always record your sanitized version later.

notepad2Consider keeping a note pad and tracking major  undos or mistakes during your projects. In fact, you could even develop a library of common mistakes professionals make in a particular application.

Examples:

Here are a few possible phrases for using the “Yes, and…” principle in your screencasts:

  • “Did you see what just happened? (Yes) I accidentally deleted the masking layer and here’s the steps for restoring the masking layer so we can select and delete the adjustment layer.”
  • “So yeah, we animated the slide object to the left and here’s how we reverse the animation to animate it to the right”
  • “After previewing our slide we can see the annotations aren’t syncing with the audio and here’s how we can fine tune those in the Audio Editor.”
  • “If you’re seeing this dialog window, it means you selected the wrong keyframe on the timeline and you’ll need to click Control-Z two times to go back two steps.”

The thing is to accept the mistake as an offer and an opportunity to share your process for correcting the mistake with your learners.

Here’s an example of a  screencast I did a few years ago showing a mistake and readjusting the lesson: Fireworks Masking Tutorial (:45 into the lesson).

If you’re recording with Screenr and try this approach, will you consider using the hashtag #mst8k? I’d love to track and share your examples!

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Screenr – Screencasting Tool for Twitter

by David Anderson on August 21, 2009

in Screencasting

i-heart-screenrWe released an awesome elearning tool this week. It’s called Screenr, it’s web-based, it’s completely free and the easiest screencasting tool I’ve used.

Sure, because I now work for Articulate, you’re probably thinking I’m biased, and that’s fair, because I am. But I’ve also been screencasting for over ten years, produced some video training courses and maintain a popular video tutorial site, so hopefully that counts for something :-)

But don’t just take my word for it. Check out what others are saying about Screenr:

Read Write Web:

The video quality is very high and thanks to the fact that the embedded player comes with an HD mode, these videos also look very good in full-screen mode.

We should also note that Screenr offers a very nice mobile interface for the iPhone, so even Twitter users on a mobile client will be able to watch your videos.

And another good one from CNET:

[Screenr] is the best option for creating screencasts fast and getting them posted immediately. All you do is let the Java-powered recording app load from the Screenr Web page and hit a button to record a screencast of up to five minutes.

And for even more great reviews, check out what Twitter is saying:

http://twitter.com/screenr/favorites

The video quality is amazing. Here’s an example screencast I recorded the other day. After the video begins, click the Play in HD button on the player to view in high-definition.

Some of my favorite features:

  • Twitter integration – you record, you Tweet. It’s just that simple
  • YouTube integration – post directly to your YouTube account
  • Five minute recording limit – Just as Twitter helped us write more concisely, Screenr will help us screencast more concisely
  • Mac/PC compatible – Runs from your web browser so you can easily record from a Mac or PC
  • MP4 format – you can even export a non-branded, ad-free mp4 version!
  • iPhone compatible – playback on your iPhone

Screenr launches from your browser and has a handy bookmarklet you can drag to your browser toolbar to make recording even easier!

So if you’re creating product demos, guided tours, software demonstrations or elearning courses, I hope you’ll give Screenr a try.

And for those who have already tried Screenr, what did you think? Please share your thoughts and even samples here.

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