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	<title>Multimedia Learning &#187; Flash Elearning</title>
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	<description>E-learning Design and Development</description>
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		<title>Flash CS4 for Elearning Production</title>
		<link>http://multimedialearning.com/flash-cs4-for-elearning-production/</link>
		<comments>http://multimedialearning.com/flash-cs4-for-elearning-production/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 12:04:12 +0000</pubDate>
		<dc:creator>David Anderson</dc:creator>
				<category><![CDATA[Flash Elearning]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://multimedialearning.com/?p=62</guid>
		<description><![CDATA[One of the features my team is most excited about in Flash CS4 is the new object-based animation. This should significantly reduce a lot of basic elearning production times for tasks such as: Animated text and bullets; Simple image fades and transitions. Granted, Elearning is (should be) much more than animated bullets and sliding text [...]]]></description>
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<p><img class="alignright" style="float: right;" src="http://multimedialearning.com/images/flash_cs4.jpg" alt="" width="250" height="181" />One of the features my team is most excited about in <a title="Adobe Flash CS4 - Elearning" href="http://www.adobe.com/products/flash/features/?view=topnew" target="_blank">Flash CS4</a> is the new <strong><span style="color: #E82340;">object-based animation</span></strong>.</p>
<p>This should significantly reduce a lot of basic elearning production times for tasks such as:</p>
<ul>
<li>Animated text and bullets;</li>
<li>Simple image fades and transitions.</li>
</ul>
<p>Granted, Elearning is (should be) much more than animated bullets and sliding text but this is a popular courseware format for a lot of organizations.</p>
<p>If this new feature reduces development times like I think it will, development managers will have more time to allocate for custom content and interaction development.</p>
<p>Let&#8217;s take a look at where production times are spent in a given course. Leaving aside custom elearning development, consider that most corporate, Flash/audio-based elearning contains the following components:</p>
<ul>
<li><strong><span style="color: #E82340;">Intro/chapter screens</span></strong> (5%)- anything from static to animated, narrated scenarios used for attention grabbing openers;</li>
<li><strong><span style="color: #E82340;">Learning objectives screens</span></strong> (1-5%) &#8211; animated text (maybe with animated bullets) that fade or slide sync&#8217;d to the narration. Single screen for course or one per chapter/module.</li>
<li><strong><span style="color: #E82340;">Content screens</span></strong> (80-90%)- animated text and image screens that fade or slide images in along with text</li>
<li><strong><span style="color: #E82340;">Activity screens</span></strong> (5-10%) &#8211; usually template driven t/f, m/c, m/s, drag/drop; scenario/dialogue; etc</li>
<li><strong><span style="color: #E82340;">Custom content</span></strong> (5-20%)- probably not included in every project, this is where additional creativity and development are allocated for larger or high-impact projects</li>
</ul>
<p>Clearly the majority of most courseware development is around content screen development. Maybe I&#8217;m overly optimistic about this feature, but I&#8217;m hoping it frees up more time for custom content and interactions.</p>
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